It was so popular in the German-speaking markets that the game was brought to North America (where it enjoyed a good deal of success). But tied to that was an impressive real-time strategy game. Players had to build a thriving community in the New World using a standard city-building model. ![]() 1602 was a cross between Age of Empires and Caesar, in terms of approach, not setting. In between milestones, Producer Jochen Bauer and Product Manager Wolfgang Duhr took time out to talk with us about the new game.īut maybe we should explain the first game a bit. Now, the team at Sunflowers is putting the finishing touches on Anno 1503. While players had to contend with a SimCity-inspired model for town construction and expansion, they also had to direct real-time military production and battles. ![]() 1603 AD was a unique blend of the real-time strategy and 4X genres.
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